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About the glTF format

glTF is the open Khronos standard for 3D scenes, in its JSON-with-resources variant. It's mostly used for the web, AR/VR, game engines, asset pipelines, and it stores geometry, PBR materials, textures, scene and animations.

Need to convert it? Try the converter:glTF → STLglTF → PLYglTF → OBJglTF → GLB

Frequently asked questions

What's the difference between GLTF and GLB?

The same format in two packagings: GLTF is a JSON with external files (textures, buffers); GLB packs everything into a single binary. For sharing or publishing, GLB is always more convenient.

Why is GLTF the standard for web and AR?

It was designed for transmission and fast loading ('the JPEG of 3D'): PBR materials, animations and compression in a format browsers process with almost no conversion.

Can I print a GLTF?

Yes, by converting it to STL: the scene's geometry is extracted and materials and animations are dropped. Watch out for scenes with scaled nodes — the conversion respects applied transforms.

Other viewers

Online glTF viewer

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