Convert glTF to GLB

Drop your glTF files and download them as GLB — free, in batch, and they never leave your device.

glTF → GLB: what you should know

GLTF and GLB are the same format in different packaging: GLTF is a JSON accompanied by external files (.bin buffers, textures), while GLB puts everything into a single binary file. Converting to GLB solves GLTF's classic problem: sharing it without breaking references to files left in another folder.

The conversion rebuilds the scene and writes it as a self-contained GLB — geometry, node hierarchy and transforms intact, nothing rescaled. Processed 100% in your browser.

A single file also means simpler deployment: a GLB uploads to any CDN or bucket with no worries about relative paths. If weight matters (web/mobile), run the result through the GLB compressor to add meshopt and WebP.

Frequently asked questions

My GLTF references a .bin and textures — what do I upload?

Upload the .gltf: if it's self-contained (base64-embedded data) it converts completely. If it references external files that aren't present, the embedded geometry still converts — for scenes with many external files, exporting GLB from the DCC is the most robust path.

Are animations and materials preserved?

The format's structure is the same, so whatever is embedded in the file travels into the GLB. The viewer shows the model in a static pose, but animation data isn't removed.

Is there any quality difference between GLTF and GLB?

None: they're bit-for-bit the same information in a different container. GLB just adds the single-file convenience — that's why it's the default for publishing.

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