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Keep 50% of triangles

Before
After
Reduction

Reduce polygons

Mesh simplification: reduces triangle count while keeping the shape, with before/after comparison. Preserves UVs and vertex colors.

What this tool does

  • meshopt-based simplification: fewer triangles while keeping silhouette and important detail.
  • Live before/after comparison to validate the result visually.
  • Every level is computed from the original model — no accumulated degradation while trying percentages.
  • Works with open and closed meshes, from STL to GLB.

How it works

  1. 01

    Upload the heavy mesh

    3D scans, ZBrush sculpts or photogrammetry with millions of triangles.

  2. 02

    Pick a percentage

    50%, 25% or a custom value. The split view shows original and simplified side by side.

  3. 03

    Download the light version

    Fewer triangles = faster slicing, manageable files and smooth viewports.

Analytics

I measure which tools get used and which ones fail, so I can fix them. Your files never leave your device.

If you decline, everything still works. If you answer a question, I only keep your answer. What I measure