Make the scene your own.

Combine models, fine-tune every object and export your scene. All in your browser.

What this tool does

How it works

  1. 01

    Bring models or create shapes

    Import one or multiple files, or start with boxes, spheres, cylinders, cones and tori. Original coordinates are preserved; you can choose a scale factor before importing.

  2. 02

    Arrange your scene

    Select objects in the scene or sidebar. Adjust their transforms, color and material. Check multiple parts to group them and move them together.

  3. 03

    Save or export

    Save a project to keep editing later. Export visible objects as GLB, STL or 3MF, or download a PNG of the current view.

Frequently asked questions

Is this a mesh editor or a scene editor?

This is a static scene editor. Combine objects and edit transforms and materials. It does not edit vertices, sculpt, perform boolean operations or play animations.

Are model sizes preserved?

No automatic normalization is applied. The editor uses numeric file units. GLB typically uses meters and STL is commonly interpreted as millimeters: choose the import scale when combining formats with different units.

What does each download preserve?

Projects preserve objects, materials and view settings. GLB preserves the scene and materials. STL and 3MF export geometry without merging parts into a single solid. Hidden objects are excluded from exports but remain in the project.

Are my changes saved automatically?

Your scene stays in memory while the page is open. Use Save project to download a file you can reopen later. Undo history is not saved in the file.