Convert FBX to GLB

Drop your FBX files and download them as GLB — free, in batch, and they never leave your device.

FBX → GLB: what you should know

FBX to GLB is the gamedev pipeline modernization: FBX dominates interchange with skeletons and animation (Mixamo, Maya, 3ds Max), but the web, apps and new engines speak GLB. This converter reads binary FBX in your browser and packs it as a self-contained GLB.

The scene hierarchy and meshes are preserved with their exact coordinates — no rescaling, no recentering. As with everything on ilove3d, the file is never uploaded: licensed assets and your game characters stay on your machine.

Since FBX is proprietary and no reliable browser exporter exists, the conversion is one-way: FBX in, GLB out. If you need the reverse path, the standard bridge is GLB → Blender → export FBX.

Frequently asked questions

Does it work with Mixamo FBX files?

Yes — it's the number-one use case. The character converts with its mesh and hierarchy; verify animations in your target engine, since skinning support varies by viewer.

Are FBX materials preserved?

Basic materials and colors travel; complex Maya/Max shaders have no glTF equivalent and fall back to standard PBR. Textures referenced as external files don't travel inside the FBX — reassign them at the destination if needed.

My FBX comes out giant or tiny — why?

FBX stores units and every program exports with its own (cm in Maya, units in Max). The conversion keeps coordinates as-is; if the GLB is out of scale, fix it in one click with the transform tool.

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